Thursday, August 25, 2011

Sketchup-Cool Section Animation

I'm using 3dsmax, long before I even learned sketchup. Initially I felt no need to master sketchup, because the presentation with 3dsmax (in my opinion) much more impressive, more people ask for it and has more widespread implementation. But there is one feature Sketchup that makes me so very interested to learn Sketchup. And that is the Section. A feature that's available in Sketchup Pro

Of course 3dsMax has Clip which function a bit similar to section. but section can be directly used for various things. It can be directly exported to AutoCAD for further editing, or can be presented with the feature layout (which is now also a step forward again), and the most impressive, in my opinion, is the Section can be directly animated.

When I first saw the section animation, I thought, surely this would be very difficult. But, now that I know the tricks, it's really easy! Unfortunately, when creating this tutorial, Section still can't be rendered using Vray. And I have not tried any other rendering engine. Otherwise, it would be really cool!!

Good luck!

Tuesday, August 23, 2011

Sketchup-Export to AutoCAD with layer

Usually, when we export Skechup files to Autocad, either 2d or 3d, the result will be in monochrome lines. So it would be rather difficult to separate those lines into different layers, for example walls, furniture, doors and so on. It can be done of course, but I would take a long time.

In this tutorial, I will show you an easier way. Basically, i just separate the layers in sketchup drawing, and then export those layer color to Autocad. And after that, i change each color to individual layers in CAD. Complicated? naah, you'll see.

I've also have explained how to make layer in  tutorial 3 follow me and layer

Good luck!

Wednesday, August 17, 2011

Max-Arch Animation 104-Creating Curtain using Cloth Modifier

I've explained about the Cloth modifier in my previous tutorial on creating a pillow (still in bahasa Indonesia though ^_^). And this time we will use it again in making curtains. The principle of making these curtains can also be used to make towels or flags (but for the flag should be combined with using reactor wind).

There are some things that are very influential to so your Curtain looked more natural :
  1. Cloth material you use. There are a lot of material in 3dsmax cloth curtain that exist, such as spandex, rubber, satin, silk etc.. I suggest you take the time to try out the material one by one and compare the parameters. That way, you will get a material that best matches your needs 

  2. Gravity. Sometimes we have to increase the value of gravity, this way will pull the blinds down so that the curtains don't look too stiff. 

  3. The amount of the segment. The smaller the segment, of course, the object will be more flexible. But do not make it too small segment, because it would burden the 3dsmax file. 
In this tutorial I'm using a plane, but you can also use the garment maker which I use in the Creating Pillow tutorial

Good luck!

Friday, August 12, 2011

Max-Arch Animation 103-Animating Doors and Windows

Following the previous tutorial, now I'm going to explain how to animate doors and windows in your building. Basically there are two types of doors and windows. The first one is default doors and window from 3ds Max and the second one is the one that you manually create. But in this tutorial you can also see that both types can be combined together.

Though its easier to animate the default doors and windows from 3dsmax, it will require more work when you want to add accessories such as doorknob, handle and such. So I don't think its suitable for close up pictures.

Good Luck!

Saturday, August 6, 2011

Sketchup-Animation Production using Camtasia

As we've learned in tutorial 11, Sketchup Vray render result are only in a series of images, either in JPEG or GIF, instead of a Video format. So we have to use other additional program to convert those images.

There are many programs that you can use, but in this tutorial, I'm going to use Camtasia 7. It will convert my GIF format into WMV (Windows media Video) format. But you can use other format such as MOV (Quick Time) or MP4.

When inserting images into the track, the smallest duration Camtasia allowed for images is 0.1 second. So, if you rendered your Vray images  using 15fps (frame per second) then you must edit the result again in camtasia and raise the clip speed value to 150% (but in this tutorial I use only 120% since it's smooth enough for me). Or if you use 30fps when rendering the animation, you probably have to raise clip speed up to 300%

Good luck!

Wednesday, August 3, 2011

Max-Arch Animation 102- Animating Camera and light

After learning how to animate the background in our previous tutorial, now we can learn how to animate a camera and also to control the light in our animation.
When our scene is in night scene, we are going to need some addition lights. We are going to use instance to copy our lights so later it would be easier for us to change the light value.  And the light direction is from the window to the inside part of our building so when we animate the interior of the building, the same light can be used and the scene will feel more natural.
As for the camera, though we can move the camera manually using autokey, in this tutorial we will attach the camera into a line, so that the movement of the camera can be set using a particular path. For that, we will use path constrain.

Good luck!!

Tuesday, August 2, 2011

Max-Arch Animation 101- Setting Vray Background

Animated presentations to the building and the interior is now already widely used. With the increasing advances in technology, computer capabilities in the rendering process (which was previously a major obstacle in rendering the animation) is getting better and better. Presenting design in animation will  also make it easier for us in explaining the concept of our building not to mention, more impressive.

The animation that I'm going to explain can also be used as background when we make a movie animation, or as a background of a game.

When creating background, I  sometime use  spheres or cylinders environments. But more often I use a sphere and a cylinder-shaped object. Sphere typically used when texture is used in the form of image of the sky or clouds. While the cylinders are used when the edges of the texture of the mountains or trees.

For Animation architecture, I suggest using a cylinder, Since the camera wont be looking up to high. In fact, sometimes the camera aims from above to the roof. But if the animation is more directed to the game, the camera may be  aiming to every direction, for that,I suggest using sphere background.

Tip: Use the wide texture (panorama), in order to get wider eye view. Also, choose one that  hue and saturation can be set into the atmosphere of night and day.

Good Luck!