tag:blogger.com,1999:blog-65827538089680160932024-02-18T18:01:12.541-08:00Azri3d's Max and Sketchup TutorialAzri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.comBlogger28125tag:blogger.com,1999:blog-6582753808968016093.post-6277907682000710352011-10-04T05:32:00.000-07:002011-10-04T05:35:44.124-07:00Sketchup-Vray Exterior Night SceneFor me, creating the night scene far more challenging than creating day scene. For day scene, all I have to do is create the modelling, then set the sunlight, set the vray parameter, et voila, the image is ready.<br />
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Whereas a night scene needs more effort. On one hand, I want to have a dark enough scene so I can show all of the additional lights, but on the other hand, it can't be too dark since we still want to see the buildings details. To solve this, I usually created the scene using Afternoon or dawn image background. So there's still enough light for the sky.<br />
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And we also have to design the lighting placement so those additional lighting will make our building looks more beautiful. But generally I use :<br />
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<li><b>Rectangle Vray Light with Invinsible=on</b>, this will be the main source of light from inside of the building. The size usually big, from the ceiling towards the floor. Or you also can place it from the windows towards inside of the building. For this kind of light, you probably need to raise the subdivision about 15-25, depends on how big is your image output will be, so there won't be any noise.</li>
<li><b>Rectangle Vray Light with invinsible=off</b>. I will attach this kind of lamp right to the ceiling, or some lamps on my scene. I also use omni lights for round lamps. For this kind of lamps, I will raise the intensity value about 10-20 units higher than the invinsible lights around it. This so the light won't washed out by other lights.</li>
<li><b>IES light, for uplight and downlight</b>. You will need IES light file for this, you can find it from the internet either for free or buy it on the application stores. Personally I got mine from a friend, so, I wouldn't know exactly where to find them. But, for IES light, you need to try out some files to find the one that most suitable for your scene.</li>
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So in conclusion, if you don't have enough time, don't create a night scene ^_^<br />
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<tr><td class="tr-caption" style="text-align: center;">This image created without any Photoshop touch up</td></tr>
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This is the Environment (Sunlight) setting for Vray Night Scene</div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-65692251705161639252011-10-01T17:41:00.000-07:002011-10-01T17:41:36.682-07:00Sketchup-Daytime Vray exterior SettingFor me, creating a modern minimalist buildings using sketchup is fun and very fast, and it also helps me to develop the concept that I have in my head. But there is one thing that I still don't like from sketchup is the trees. I still haven't found any tree model that is realistic enough for my scene. And when I found some that a little bit realistic, the tree file would be so big that it actually scares my computer :P<br />
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Therefore, I'd rather use photoshop to add tree elements to my presentation. But maybe you have found a good sketchup vray tree model? Please, let me know, it would be really helpful.</div>
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For this tutorial, the rendering result is still raw, without any photoshop touch up. And the street lamp is still horribly fake. But for your own scene you can find a better one.</div>
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In the video, I'm also going to explain a little bit about vray displacement to help me created a more realistic grass and water. You can also use this displacement for creating a rug, cushion, etc. But one thing you have to remember, if you use a lot of displacement, your rendering time will be a lot longer.</div>
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Here is the tutorial as you can see on YouTube</div>
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And these are the Vray parameter that I'm going to use :</div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-62082056458369917542011-09-14T23:40:00.000-07:002011-09-28T01:15:01.550-07:00Max-Vray Light and Camera Setting for InteriorI must admit, Vray is my most favorite rendering engine right now, both for 3dsMax and Sketchup. And for me, once you understand Vray parameter setting for 3dsMax, it's really easy to apply it to Sketchup's Vray. Also the other way around.<br />
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At the beginning, you might feel Vray is too complex since there's a lot of parameter that you need to adjust not to mention Vray has it's own texture that you need to master to gain maximum result. But it's really worth all the work. </div>
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<tr><td class="tr-caption" style="text-align: center;">Interior Scene using Vray</td></tr>
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Here's my youtube tutorial for this room's lighting and camera</div>
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These are the setting Vray Interior scene with medium quality result, like the above picture (Click to enlarge it):</div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-18210000463755897702011-09-12T21:49:00.000-07:002011-09-15T00:50:36.619-07:00Max-Arch Animation 105-A Simple Car AnimationCars can enhance our Architecture presentation, it also can help us explain our building's scale to our client. Therefore I feel that I need to add this Car animation to our Architectural animation series.<br />
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This car animation will be very simple, and the car movement will be just linear, since the car won't be the focus of our presentation. The controller would be dummies which linked with the car using Look at constraint, Position Constraint, Orientation Constraint and Path constraint.<br />
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There are something that you have to consider when animating the car :<br />
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<li>Pivot point direction. Since we're going to use link, the pivot point direction can be affected by the parent link.</li>
<li>Hierarchy. Some controller have stronger impact than other controller. For example, If you use Look At constraint before using Link, the object won't be affected. Because Link will lock the controller that's used before.</li>
<li>When using Orientation Constrain, pay attention to the Transform Rule, whether it's using Local or World. If it's using World, it would also lock some of the constraint controller that's used before.</li>
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Of course there are a lot more realistic ways to animate a car, using reactor for example, but that's for another time, another tutorial.<br />
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-88919996032537386882011-08-25T23:30:00.000-07:002011-09-28T01:06:32.821-07:00Sketchup-Cool Section AnimationI'm using 3dsmax, long before I even learned sketchup. Initially I felt no need to master sketchup, because the presentation with 3dsmax (in my opinion) much more impressive, more people ask for it and has more widespread implementation. But there is one feature Sketchup that makes me so very interested to learn Sketchup. And that is the <b>Section</b>. A feature that's available in <b>Sketchup Pro</b><br />
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Of course 3dsMax has <b>Clip</b> which function a bit similar to section. but section can be directly used for various things. It can be directly exported to AutoCAD for further editing, or can be presented with the feature layout (which is now also a step forward again), and the most impressive, in my opinion, is the Section can be directly animated.<br />
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When I first saw the section animation, I thought, surely this would be very difficult. But, now that I know the tricks, it's really easy! Unfortunately, when creating this tutorial, Section still can't be rendered using Vray. And I have not tried any other rendering engine. Otherwise, it would be really cool!!<br />
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-1612070247278947382011-08-23T20:46:00.000-07:002011-09-28T01:11:18.196-07:00Sketchup-Export to AutoCAD with layer<div class="separator" style="clear: both; text-align: center;">
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Usually, when we export Skechup files to Autocad, either 2d or 3d, the result will be in monochrome lines. So it would be rather difficult to separate those lines into different layers, for example walls, furniture, doors and so on. It can be done of course, but I would take a long time.<br />
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In this tutorial, I will show you an easier way. Basically, i just separate the layers in sketchup drawing, and then export those layer color to Autocad. And after that, i change each color to individual layers in CAD. Complicated? naah, you'll see.<br />
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I've also have explained how to make layer in tutorial 3 follow me and layer<br />
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Good luck!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-48172497564719403712011-08-17T03:58:00.000-07:002011-10-04T16:36:14.065-07:00Max-Arch Animation 104-Creating Curtain using Cloth ModifierI've explained about the Cloth modifier in my previous tutorial on creating a pillow (still in bahasa Indonesia though ^_^). And this time we will use it again in making curtains. The principle of making these curtains can also be used to make towels or flags (but for the flag should be combined with using reactor wind).<br />
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There are some things that are very influential to so your Curtain looked more natural :<br />
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<li>Cloth <b>material</b> you use. There are a lot of material in 3dsmax cloth curtain that exist, such as spandex, rubber, satin, silk etc.. I suggest you take the time to try out the material one by one and compare the parameters. That way, you will get a material that best matches your needs </li>
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<li><b>Gravity</b>. Sometimes we have to increase the value of gravity, this way will pull the blinds down so that the curtains don't look too stiff. </li>
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<li><b>The amount of the segment.</b> The smaller the segment, of course, the object will be more flexible. But do not make it too small segment, because it would burden the 3dsmax file. </li>
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In this tutorial I'm using a plane, but you can also use the garment maker which I use in the Creating Pillow tutorial<br />
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<a href="http://vimeo.com/28848932">3DSMAX Tutorial-Animation AR104- Creating curtain Using Cloth Modifier</a> from <a href="http://vimeo.com/azri3d">azri3d Tutorial</a> on <a href="http://vimeo.com/">Vimeo</a>.<br />
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Good luck!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-30502630385277882192011-08-12T03:39:00.000-07:002011-10-04T17:52:12.593-07:00Max-Arch Animation 103-Animating Doors and Windows<div style="text-align: left;">
Following the previous tutorial, now I'm going to explain how to animate doors and windows in your building. Basically there are two types of doors and windows. The first one is default doors and window from 3ds Max and the second one is the one that you manually create. But in this tutorial you can also see that both types can be combined together.</div>
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Though its easier to animate the default doors and windows from 3dsmax, it will require more work when you want to add accessories such as doorknob, handle and such. So I don't think its suitable for close up pictures.</div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-1859525900609729592011-08-06T01:16:00.000-07:002011-09-28T01:06:32.812-07:00Sketchup-Animation Production using CamtasiaAs we've learned in tutorial 11, Sketchup Vray render result are only in a series of images, either in JPEG or GIF, instead of a Video format. So we have to use other additional program to convert those images.<br />
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There are many programs that you can use, but in this tutorial, I'm going to use Camtasia 7. It will convert my GIF format into WMV (Windows media Video) format. But you can use other format such as MOV (Quick Time) or MP4.<br />
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When inserting images into the track, the smallest duration Camtasia allowed for images is 0.1 second. So, if you rendered your Vray images using 15fps (frame per second) then you must edit the result again in camtasia and raise the clip speed value to 150% (but in this tutorial I use only 120% since it's smooth enough for me). Or if you use 30fps when rendering the animation, you probably have to raise clip speed up to 300%<br />
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-83456599550328398122011-08-03T21:13:00.000-07:002011-10-04T16:29:10.674-07:00Max-Arch Animation 102- Animating Camera and lightAfter learning how to animate the background in our previous tutorial, now we can learn how to animate a camera and also to control the light in our animation.<br />
When our scene is in night scene, we are going to need some addition lights. We are going to use instance to copy our lights so later it would be easier for us to change the light value. And the light direction is from the window to the inside part of our building so when we animate the interior of the building, the same light can be used and the scene will feel more natural.<br />
As for the camera, though we can move the camera manually using autokey, in this tutorial we will attach the camera into a line, so that the movement of the camera can be set using a particular path. For that, we will use path constrain.<br />
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Good luck!!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-80136980067656264282011-08-02T22:59:00.000-07:002011-10-04T16:29:10.663-07:00Max-Arch Animation 101- Setting Vray BackgroundAnimated presentations to the building and the interior is now already widely used. With the increasing advances in technology, computer capabilities in the rendering process (which was previously a major obstacle in rendering the animation) is getting better and better. Presenting design in animation will also make it easier for us in explaining the concept of our building not to mention, more impressive.<br />
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The animation that I'm going to explain can also be used as background when we make a movie animation, or as a background of a game.<br />
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When creating background, I sometime use spheres or cylinders environments. But more often I use a sphere and a cylinder-shaped object. Sphere typically used when texture is used in the form of image of the sky or clouds. While the cylinders are used when the edges of the texture of the mountains or trees.<br />
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For Animation architecture, I suggest using a cylinder, Since the camera wont be looking up to high. In fact, sometimes the camera aims from above to the roof. But if the animation is more directed to the game, the camera may be aiming to every direction, for that,I suggest using sphere background.<br />
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<b>Tip: Use the wide texture (panorama), in order to get wider eye view. Also, choose one that hue and saturation can be set into the atmosphere of night and day.</b><br />
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-21026229032865107372011-06-19T20:51:00.001-07:002011-09-28T01:30:03.644-07:00Sketchup-Exterior Vray AnimationVray Exterior setting is actually easier than ray Interior setting (at least for day scene), because we can simply use the default light from sketchup, adjust it in Vray parameter setting, and voila! You have yourself a Vray rendering.<br />
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Here's a few tips you can use when creating a Vray exterior rendering :<br />
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<li>When using wood, metals or any material that using reflection, if used only as accent and the quantity isn't dominant, you don't need to give it any reflection</li>
<li>Bump value for exterior scene should be bigger than you usually use in interior scene, because sunlight can sometimes washout your texture.</li>
<li>Check the back of your glass object (the inside part) because sometime you just map the material from the outside and the material will be see-through, but when you render it, it will create shadow (which of course we won't want from a glass material)</li>
<li>If you using only one light direction and value for the entire scene, you can save you Irradiance Map Value and Light Cache Value to a specific file and then change the mode from Single Frame mode to From file mode. This way you can save a lot of rendering time.</li>
<li>For exterior scene, you can add texture for your reflective material, such as glass or metal that is dominant in your scene. It will make it more realistic. But the texture should be in the same theme with your background</li>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-10024734535907990012011-05-30T03:26:00.000-07:002011-09-28T01:12:22.558-07:00Sketchup-Using Google Earth<div class="almost_half_cell" id="gt-res-content" style="padding-right: 16px; padding-top: 9px;">
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Sometimes after completing a building, our clients still can't imagine how the buildings will be placed in its actual environment, Google SketchUp provides the google toolbar, which basically use google earth to position the building using contoured map.<br />
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We can import the the contoured map into our design and then after placing our building or object, we can export it again to google. And then we can save the image from its actual location from many views. Although it is not precise contours or landscape, but at least it will provide clearer image to our client, not to mention more practical, about how our building will be positioned.<br />
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Furthermore, we can also edit the contours of which we get by using the sandbox tools,such as add detail, Stamp and smoove.<br />
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-33814834445318712642011-05-14T05:38:00.000-07:002011-09-28T01:14:12.584-07:00Max-Creating Vray material using Slate Material editor<div class="MsoNormal">
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After learning how to create material scene in <a href="http://azri3d-en.blogspot.com/2011/05/max08-creating-vray-scene-using.html">tutorial 08</a>, now it’s time for us to learn how to create Vray material. The material that we’re going to disscuss consist of standard Vray Material, floor material (porcelaine or marble), wood, glass and metal (gold). These material will be used quite often both for interior or exterior 3dsmax scene.</div>
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<span lang="EN-US">However, to achieve realistic results, we have to adjust the material that we’re going to make with our scene. Because there are many factors that affect the result, for example : the colour that we choose, the brightness of the room, how many lights we’re going to use, etc. So using the same parameter can generate different result in different scenes. But still, the parameter given in this tutorial, can be a good start. You have to be creative in developing those parameters.<o:p></o:p></span></div>
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<span lang="EN-US">I’m also going to introduce the use of <b>Slate Material Editor</b>, which is available in 3ds Max 2010 and above. If you are using 3ds max 2009 or below that, it’s not really a problem, because the principle still the same.</span></div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-327428769795482942011-05-09T03:06:00.001-07:002011-09-28T01:33:37.341-07:00Sketchup-Creating Blanket and Pillow<div class="almost_half_cell" id="gt-res-content" style="color: #888888; font-size: 13px; padding-right: 16px; padding-top: 9px;">
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<span class="" id="result_box" lang="en" style="color: black; display: block; font-size: 16px;"><span class="Apple-style-span" style="font-family: inherit; font-size: small;">Creating flexible or organic object using Sketchup is a bit difficult, unless we use certain additional plug-ins. But some creative tricks, we can create those kinds of models.</span></span><span class="" id="result_box" lang="en" style="color: black; display: block; font-size: 16px;"><span class="Apple-style-span" style="font-family: inherit; font-size: small;"><br /></span></span></div>
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<span class="Apple-style-span" style="font-family: inherit;">For example, the tricks in this tutorial, we're going to create blanket and pillow (which in its development could be use to create a table cloth), actually only a combination between using sandbox tools and soften tool in sketchup.</span><br />
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<span class="Apple-style-span" style="font-family: inherit;"></span>In some cases, when we make basic polygon with a lot of sharp corner, it's possible to lose some polygon faces. But it can be overcome with enough practice.<br />
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Have a nice day!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-83172094779372519082011-05-04T00:01:00.000-07:002011-09-28T01:14:12.592-07:00Max-Creating Vray Scene Using Standard CameraUsing Vray doesn't mean that you have to use all of Vray tools. Standard 3ds Max Camera and Lights can also integrated well into a Vray Scene. The setting is so much easier (especially for the camera), and with proper settings, the result can be as good as using Vray camera and Lights. Of course we still have to use some rectangle Vray Light as the primary light sources. But then we can support it using Photometric light and target Direct light.<br /><br />The advantage of using Photometric light is, when creating shaped light such as down light or wall light, we can see the shape of the light on the photometric light, so we can estimate the direction or the shape result when we render the scene. Also if we have a lot of lights you can see the difference between one light and the other.<br /><br /><div>
<span class="Apple-style-span" style="font-family: inherit;"><b>One tip</b>, try adding a disable Vray sun to the scene in this tutorial, with the same direction as the direct light. The scene will be more realistic</span></div>
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Have a nice day!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-78883466473074500332011-04-28T18:48:00.001-07:002011-09-28T01:31:44.276-07:00Sketchup-Creating Vray MaterialVray materials in this tutorial are actually simplification from various possible way of making Vray Material for sketchup. This tutorial comprises:<br />
<br />
1. Vray material<b> standard</b>, which actually automatically formed from Sketchup standard material<br />
2. Material with <b>Bump</b>, for textured material<br />
3.<b> Glossy</b> material, to make porcelain, marble, granite and such<br />
4. <b>Metallic</b> material. I make gold material in this example, but with color adjusting you can also make iron, brass, chrome, copper etc<br />
5. <b>Glass</b> material, which in its development can be plastic or water material<br />
<br />
Keep in mind, that when creating a Vray texture in sketchup, make sure from the beginning which material you want to use and the size of the mapping you’re going to place. Because sometimes, after editing the standard material in Vray Material Editor, I find it difficult to change the texture. Sometimes I even have to start from importing the texture again.<br />
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Below, I only provide the fire texture for the fireplace. Other materials I used is pretty common, you can find them easily in your own library.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaF6XocDTzNwbm0hhyphenhyphenEPoDem-72Lcq0XHwCb_K2_129Tt6t9peWxfdmQjjVHF4bBp0HkXod4fPedOWJTCeYkWxvHA8BeBFGVNYRK4676UT0-uocsMzGLxgCVeo0LiRsXgbdaK57ZGIico/s1600/a.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaF6XocDTzNwbm0hhyphenhyphenEPoDem-72Lcq0XHwCb_K2_129Tt6t9peWxfdmQjjVHF4bBp0HkXod4fPedOWJTCeYkWxvHA8BeBFGVNYRK4676UT0-uocsMzGLxgCVeo0LiRsXgbdaK57ZGIico/s1600/a.jpg" /></a></div>
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<iframe allowfullscreen="" frameborder="0" height="240" src="http://www.youtube.com/embed/Ekp5F53bOkU" width="320"></iframe><br />
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Have a nice day!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-71653355923484498082011-04-26T00:24:00.001-07:002011-09-28T01:32:04.970-07:00Sketchup-Vray Scene Setting<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;">Vray is my most favorite rendering engine, even though I think it's a little bit slow on the rendering process when I use it on Sketchup. In this tutorial I will show you how to set the fastest setting in rendering parameter, but still give the optimum result.</span></span><br />
<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;"><br /></span></span><br />
<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;">But all of this parameters are not absolute. There are a lot of factor that affect your rendering result. For example, how big your window opening, what kind/color of material you are going to use, how many lights you place inside of your room, etc. All of those things will affect the result and your rendering speed. You have to be open for trial and error. A bit troublesome, I know. But the result will be worth all the trouble.</span></span><br />
<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;"><br /></span></span><br />
<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;">At the end of the tutorial, the rendering result may seem a little bit over bright. It's because we haven't place the material yet (we're going to discuss this on the next tutorial). So if you want, you can use the sketchup default material. It's compatible enough (with the exception with the opacity material) for Vray.</span></span><br />
<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 16px;"><br /></span></span><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBvSUZgctpwhP2HdwrJaOjfOBISgfQ99hWOjNOmn2ALVVPcCDzSRk3YE-20S3pXsXpyiCd3pLYlQMQqcZgUWeXD5IU9BD-gLd8Nd1D511S_4POre1MirzLhYfeufKqmaUjDtSMPB-AqKY/s1600/Hasil+1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="187" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBvSUZgctpwhP2HdwrJaOjfOBISgfQ99hWOjNOmn2ALVVPcCDzSRk3YE-20S3pXsXpyiCd3pLYlQMQqcZgUWeXD5IU9BD-gLd8Nd1D511S_4POre1MirzLhYfeufKqmaUjDtSMPB-AqKY/s320/Hasil+1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Family room</td></tr>
</tbody></table>
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<span class="Apple-style-span" style="font-family: Verdana, Geneva, sans-serif; font-size: x-small; line-height: 18px;">Have a nice day!!</span></div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-43584992271731411222011-04-21T00:18:00.000-07:002011-09-15T01:02:06.154-07:00Max-Mapping Uneven Sides using Unwrap UVW<div class="MsoNormal">
How do we map all kinds of texture into one object? On the previous tutorials, we’ve learned that we can do it by channeling it to a certain polygon in editable poly. And then we used <b style="mso-bidi-font-weight: normal;">UVW Map</b> to adjust the texture size. But this way, all the texture size must be equal, and it has to follow the UVW Map direction. That’s why I detach some part of the polygon so we can have different texture. Besides, it also means we need multi obj map, which each map needs to be edited individually.</div>
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<span lang="EN-US"><br /></span></div>
<div class="MsoNormal">
<span lang="EN-US">Other way, which, I think, more practical is by using <b style="mso-bidi-font-weight: normal;">Unwrap UVW.</b> All the texture needed can be gathered in one map, and than using Unwrap, placed separately. With the adjustable size on each polygon.<o:p></o:p></span></div>
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<span lang="EN-US"><br /></span></div>
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<span lang="EN-US">This time I emphasize on making Architrave door and room Cornice. It can be used in more complex object. But that’s another story, another tutorial.<o:p></o:p></span></div>
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<span lang="EN-US">Have a nice day!!<o:p></o:p></span></div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-67503685923377116732011-03-28T22:47:00.000-07:002011-09-27T23:56:21.358-07:00Max-Creating A bedroomThere' a lot of 3dsMax models that you can use for your building or room (seats, windows, doors, trees, etc) whic you can find in stores or the internet, either for free or some you have to buy, like from archmodels. Using these models you can save a lot of time, because you don't have to model such supporting components for your presentation. You can even create your own library, which later you can upload or even sell on the internet.<br />
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For that you need to know how to properly import and exported 3dsMax files. To import 3dsMax files to your scene, you're going to need to use <b>Merge. </b>But if you are importing different type of file, such as AutoCad or 3ds, you'll have to use <b>Import</b>. And you can't just copy 3dsMax file to another computer, since Max file connected to its texture, so for that, you'll need to <b>Archive</b> it.<br />
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We're going to learn all these using the plan that we've imported on our previous tutorial. But if you don't have any plan design you can use the picture below.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXRsjyv50-_Nxdf8h2TvmAqNpeab4cNouQnYxWlSjtMtqkblycXhzAHM2vYAR8Wunylh1a99QlXHVJZiC4n59pt-14_RnJ_DebIjPe-SaZeodvnvVUlPLmmLFKh0Q-aYRZIrge3SlTb2jU/s1600/Guest+bedroom-Model.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXRsjyv50-_Nxdf8h2TvmAqNpeab4cNouQnYxWlSjtMtqkblycXhzAHM2vYAR8Wunylh1a99QlXHVJZiC4n59pt-14_RnJ_DebIjPe-SaZeodvnvVUlPLmmLFKh0Q-aYRZIrge3SlTb2jU/s320/Guest+bedroom-Model.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bedroom Plan</td></tr>
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<iframe allowfullscreen="" frameborder="0" height="240" src="http://www.youtube.com/embed/JjMX4HmAuO8" width="320"></iframe><br />
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Good luck!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-67095693275906735452011-03-24T22:36:00.000-07:002011-09-27T22:37:03.836-07:00Max-Importing AutoCADFor me, as an Architect, AutoCAD is an insaparable part when creating 3dsMax presentation. At first, sometimes I even model some parts of Autocad, and then edit them in Max. Of course, I can make the Max presentation from only a freehand drawing, but if I have a Autocad plan and section, I can work a lot more precise and faster.<br />
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For that, I created this tutorial so you will know what parameter to use when Importing CAD. But you have to remember, when importing AutoCad, the version of Cad should be the same or lower than 3dsMax. If it doesn't then save Cad as more older version first before you import it to 3dsMax.<br />
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Good Luck!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-80914116450104957642011-03-20T21:04:00.000-07:002011-09-27T21:29:33.146-07:00Max-Classic Headbed using SplineThere's a lot of ways that you can use to convert a spline into a 3d objects. Spline<br />
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Loads of ways that can be used to convert Spline to be a model in 3ds max 3d. Spline includes all the base line, such as, Rectangle, circle, etc.. In this tutorial the modifier that were going to use to are:<br />
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<ul>
<li>Extrude</li>
<li>Loft, is to create an object turning certain path line using spline that shape in a certain ways, its really good to create a profile, corniche etc</li>
<li>Sweep, has the same function with loft, but easier to use. But Sweep is a bit limited to inelastic objects.</li>
<li>Lathe, you can also use lathe to create glass, bottle, and such</li>
</ul>
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I'm also going to introduce you to the usement of alignment. It can make your 3dsMax object to be more precise. We're going to create using the head bed picture below.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9kX4hrGKe86F_lTQUAQjAF1I5pcDqjBrUcg-Gsf4L2cuJy6Jn94O-yfkZ8GNyshE3VaTYlhD8hgSm6XRL9eXuKMe7BmiG7FMBZPHz57Bt1-mEBpB2w2H2iL4na-TeOV6JYFFHKEPdol1f/s1600/Headbed+bw.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="293" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9kX4hrGKe86F_lTQUAQjAF1I5pcDqjBrUcg-Gsf4L2cuJy6Jn94O-yfkZ8GNyshE3VaTYlhD8hgSm6XRL9eXuKMe7BmiG7FMBZPHz57Bt1-mEBpB2w2H2iL4na-TeOV6JYFFHKEPdol1f/s320/Headbed+bw.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Head bed that we're going to model</td></tr>
</tbody></table>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiNRdHCJfr1Gig6uP_xlupS-sJPLQEJR91LRVA4UUtoEQ9lxmW4enjtjGa4BvWKvGEeuXMBqGvYfECZA_YIAlI0TLbpB9i5eDl4L6dFb0q1rhfBLiapiKiPkEQje1dmg64VRAGBXUH_q_a/s1600/Hasil.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="216" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiNRdHCJfr1Gig6uP_xlupS-sJPLQEJR91LRVA4UUtoEQ9lxmW4enjtjGa4BvWKvGEeuXMBqGvYfECZA_YIAlI0TLbpB9i5eDl4L6dFb0q1rhfBLiapiKiPkEQje1dmg64VRAGBXUH_q_a/s400/Hasil.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The result </td></tr>
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Good luck!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-25969322499229517132011-03-16T20:48:00.000-07:002011-09-27T21:33:00.277-07:00Max-Variation on Mapping<div>
One of my favorite topic on 3dsMax is about Mapping. Mapping is how you put your texture to an object, and it can be done in so many ways. Using the right mapping, you can save a lot of time in modelling. For example, when you creating a carving on an object, you can model it of course but you can save a lot of time just by mapping it the right way. If you are talented both in modelling and mapping, it will be a very powerful combination!</div>
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Mapping combine with a good lighting will produce a very realistic object. Sometime, a simple design with a the right mapping and the right lighting will turn into a very impressive result.</div>
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<div>
But since there are so many methods of mapping, I have to start with the most basic ones. The ones that I use the most. If you are creative enough, you can combine them and develop it into the maximum result. The mapping that I'm going to discuss is using standard texture, but you can use it to other kind of texture to, such as Vray, Raytrace, and so on..</div>
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<ol>
<li><b>UVW map</b> : placing the texture in certain direction and size with bump and displacement</li>
<li><b>Multi/Sub Object material</b>, using this, you can map different texture in different parts of an object</li>
<li><b>Blend materia</b>l, mixing two textures into one material in a specific pattern</li>
<li><b>Opacity </b>on standard materials, so create a see through object using specific pattern.</li>
</ol>
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<div>
The following materials will be used for mapping in my tutorial, you can copy from here if you like</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiWSt-f6iPV7QroSAltJO7LEXLti9uwBEHX2YJu2SO-RfiCqUP60QZfZ-5cEVWDVZV11rrp4ryb9s4dQo8RjuTz4P91xRK5zz48sryjEqsWcTFdWXQ37hJjY_mUj3ksya2hzMycDbKQ-Kt/s1600/BOOKS.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgldLK7S5UA_XyFKkI4Qkz0PhWVHx1msr45tpyeCfuuXKeFptmD8hqYMm_cDZc9444n57BilVDL9Br2__RpStU_1qGHvzggN3pbS7qggpZzcRIOQPbEWTibBVyY_x5wQkHI0SvNT_OTJsPl/s1600/BOOKS+MAP.jpg" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiWSt-f6iPV7QroSAltJO7LEXLti9uwBEHX2YJu2SO-RfiCqUP60QZfZ-5cEVWDVZV11rrp4ryb9s4dQo8RjuTz4P91xRK5zz48sryjEqsWcTFdWXQ37hJjY_mUj3ksya2hzMycDbKQ-Kt/s1600/BOOKS.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiWSt-f6iPV7QroSAltJO7LEXLti9uwBEHX2YJu2SO-RfiCqUP60QZfZ-5cEVWDVZV11rrp4ryb9s4dQo8RjuTz4P91xRK5zz48sryjEqsWcTFdWXQ37hJjY_mUj3ksya2hzMycDbKQ-Kt/s1600/BOOKS.jpg" /></a><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrEEWrH-CrvZkfZ1lpXlxgTH1wlC8brK7kK2aDmmFoAqUUgnURcdpOqYUdztF6rUhWD0xsr3F6k3COeMyHhsBPRbx5d3_5AxvuC5NFP_bLfLEn8JEmUQ6KWoaCW8jhZTcczHBmDNM7jB1t/s1600/Light+wood.jpg" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrEEWrH-CrvZkfZ1lpXlxgTH1wlC8brK7kK2aDmmFoAqUUgnURcdpOqYUdztF6rUhWD0xsr3F6k3COeMyHhsBPRbx5d3_5AxvuC5NFP_bLfLEn8JEmUQ6KWoaCW8jhZTcczHBmDNM7jB1t/s200/Light+wood.jpg" /></a></div>
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Good luck!!</div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-39953414044527714472011-03-12T19:46:00.000-08:002011-09-27T19:49:10.229-07:00Max-A Bookshelf from One BoxMax02-Wardrobe from Editable Poly<br />
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You can save a lot of time if you know how to modify an Editable poly, because it has a lot of parameters that you can use. At first, since I've been using 3dsmax since the days of the dinasaurs, I only use Editable Mesh, or even combining some standard primitives using boolean or group. Really messy, and such a waste of time comes to think about it.<br />
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Some people even say that Editable poly is the more advance version from editable mesh, and that editable mesh should be removed from 3dsMax. But I still prefer using Editable mesh some time, for example when I'm using boolean. So don't remove it. I like having options. :)<br />
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Before I found out how to use Editable poly and its tool set, it took me about 30-45 minutes to create a book shelf, but as you can see on the video later, using editable poly, it will take less than 10 minutes to do it. Isn't it great? But I'm only introducing you to the basic tools. Later, at the more advance level, you can create more complicated stuff. So, let's begin!<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnNrKRyPOwxZziqC1agHRqH1yBGWJP8n-zKAO7xNqsF9b7nTlVJrn2Kl-pkJhOUNfTNb7gXqhSxwjcv8d07rIlNfYGDHhMUUUKAIkiRkN46yhG9xBL__0g4quJ2wAB52iYgCJ22ZLIQfGr/s1600/3ds-tutorial2-editable+Poly.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnNrKRyPOwxZziqC1agHRqH1yBGWJP8n-zKAO7xNqsF9b7nTlVJrn2Kl-pkJhOUNfTNb7gXqhSxwjcv8d07rIlNfYGDHhMUUUKAIkiRkN46yhG9xBL__0g4quJ2wAB52iYgCJ22ZLIQfGr/s320/3ds-tutorial2-editable+Poly.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Bookshelf from a Box</td></tr>
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Oh, Btw, I'm going to use this bookshelf in the mapping tutorial.</div>
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Good luck!</div>
Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0tag:blogger.com,1999:blog-6582753808968016093.post-6170734278133207032011-03-10T18:13:00.000-08:002011-09-27T18:54:38.057-07:00Tips for faster 3dsMax Rendering<div>
There are somethings that you can do so you can have smaller 3dsMax file, with less error and faster rendering time.</div>
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<li>Using Editable Poly instead of Editable mesh. Editable Poly in my opinion, is a development from Editable mesh, therefore it has more setting option, so it would be easier to model. Unless when I use boolean or pro boolean, then I'd rather use Editable mesh, because Editable poly's face/polygon usually ruin if I use those two.</li>
<li>Use the Light that's suitable to the rendering engine. For example when you're using VRay rendering engine, then you better use Vray light, IEs, or Sun. Don't mix them with Omni, Direct Light, or any other default light from 3dsMax. It's doable, but you will have longer rendering time.</li>
<li>Reduce Photon/Sample whe you setting your rendering engine. This apply to almost all rendering Engine. </li>
<li>Avoid using soft shadow, depends on the rendering engine that you are using. You can avoid this by reduce your light size, or disable the area shadow (if you're using Vray). But I must warn you that this methode will make the result less realistic.</li>
<li>Reduce subdivision value, on anything that's has it. But not too much though, because it will create noise or spots on your rendering result.</li>
<li>Reduce using bump and displacement when you map your texture</li>
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That's all, if you think there's more, I'll be glad to hear it.</div>
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Azri3d Tutorialhttp://www.blogger.com/profile/16432913075208300267noreply@blogger.com0