Wednesday, September 14, 2011

Max-Vray Light and Camera Setting for Interior

I must admit, Vray is my most favorite rendering engine right now, both for 3dsMax and Sketchup. And for me, once you understand Vray parameter setting for 3dsMax, it's really easy to apply it to Sketchup's Vray. Also the other way around.

At the beginning, you might feel Vray is too complex since there's a lot of parameter that you need to adjust not to mention Vray has it's own texture that you need to master to gain maximum result. But it's really worth all the work. 

Interior Scene using Vray

Here's my youtube tutorial for this room's lighting and camera

These are the setting Vray Interior scene with medium quality result, like the above picture (Click to enlarge it):

Monday, September 12, 2011

Max-Arch Animation 105-A Simple Car Animation

Cars can enhance our Architecture presentation, it also can help us explain our building's scale to our client. Therefore I feel that I need to add this Car animation to our Architectural animation series.

This car animation will be very simple, and the car movement will be just linear, since the car won't be the focus of our presentation. The controller would be dummies which linked with the car using Look at constraint, Position Constraint, Orientation Constraint and Path constraint.

There are something that you have to consider when animating the car :
  1. Pivot point direction. Since we're going to use link, the pivot point direction can be affected by the parent link.
  2. Hierarchy. Some controller have stronger impact than other controller. For example, If you use Look At constraint before using Link, the object won't be affected. Because Link will lock the controller that's used before.
  3. When using Orientation Constrain, pay attention to the Transform Rule, whether it's using Local or World. If it's using World, it would also lock some of the constraint controller that's used before.

Of course there are a lot more realistic ways to animate a car, using reactor for example, but that's for another time, another tutorial.

Good luck!