This car animation will be very simple, and the car movement will be just linear, since the car won't be the focus of our presentation. The controller would be dummies which linked with the car using Look at constraint, Position Constraint, Orientation Constraint and Path constraint.
There are something that you have to consider when animating the car :
- Pivot point direction. Since we're going to use link, the pivot point direction can be affected by the parent link.
- Hierarchy. Some controller have stronger impact than other controller. For example, If you use Look At constraint before using Link, the object won't be affected. Because Link will lock the controller that's used before.
- When using Orientation Constrain, pay attention to the Transform Rule, whether it's using Local or World. If it's using World, it would also lock some of the constraint controller that's used before.
Of course there are a lot more realistic ways to animate a car, using reactor for example, but that's for another time, another tutorial.