Tuesday, August 23, 2011

Sketchup-Export to AutoCAD with layer


Usually, when we export Skechup files to Autocad, either 2d or 3d, the result will be in monochrome lines. So it would be rather difficult to separate those lines into different layers, for example walls, furniture, doors and so on. It can be done of course, but I would take a long time.

In this tutorial, I will show you an easier way. Basically, i just separate the layers in sketchup drawing, and then export those layer color to Autocad. And after that, i change each color to individual layers in CAD. Complicated? naah, you'll see.

I've also have explained how to make layer in  tutorial 3 follow me and layer



Good luck!

Wednesday, August 17, 2011

Max-Arch Animation 104-Creating Curtain using Cloth Modifier

I've explained about the Cloth modifier in my previous tutorial on creating a pillow (still in bahasa Indonesia though ^_^). And this time we will use it again in making curtains. The principle of making these curtains can also be used to make towels or flags (but for the flag should be combined with using reactor wind).

There are some things that are very influential to so your Curtain looked more natural :
  1. Cloth material you use. There are a lot of material in 3dsmax cloth curtain that exist, such as spandex, rubber, satin, silk etc.. I suggest you take the time to try out the material one by one and compare the parameters. That way, you will get a material that best matches your needs 

  2. Gravity. Sometimes we have to increase the value of gravity, this way will pull the blinds down so that the curtains don't look too stiff. 

  3. The amount of the segment. The smaller the segment, of course, the object will be more flexible. But do not make it too small segment, because it would burden the 3dsmax file. 
In this tutorial I'm using a plane, but you can also use the garment maker which I use in the Creating Pillow tutorial


Good luck!

Friday, August 12, 2011

Max-Arch Animation 103-Animating Doors and Windows

Following the previous tutorial, now I'm going to explain how to animate doors and windows in your building. Basically there are two types of doors and windows. The first one is default doors and window from 3ds Max and the second one is the one that you manually create. But in this tutorial you can also see that both types can be combined together.

Though its easier to animate the default doors and windows from 3dsmax, it will require more work when you want to add accessories such as doorknob, handle and such. So I don't think its suitable for close up pictures.


Good Luck!

Saturday, August 6, 2011

Sketchup-Animation Production using Camtasia

As we've learned in tutorial 11, Sketchup Vray render result are only in a series of images, either in JPEG or GIF, instead of a Video format. So we have to use other additional program to convert those images.

There are many programs that you can use, but in this tutorial, I'm going to use Camtasia 7. It will convert my GIF format into WMV (Windows media Video) format. But you can use other format such as MOV (Quick Time) or MP4.

When inserting images into the track, the smallest duration Camtasia allowed for images is 0.1 second. So, if you rendered your Vray images  using 15fps (frame per second) then you must edit the result again in camtasia and raise the clip speed value to 150% (but in this tutorial I use only 120% since it's smooth enough for me). Or if you use 30fps when rendering the animation, you probably have to raise clip speed up to 300%


Good luck!

Wednesday, August 3, 2011

Max-Arch Animation 102- Animating Camera and light

After learning how to animate the background in our previous tutorial, now we can learn how to animate a camera and also to control the light in our animation.
When our scene is in night scene, we are going to need some addition lights. We are going to use instance to copy our lights so later it would be easier for us to change the light value.  And the light direction is from the window to the inside part of our building so when we animate the interior of the building, the same light can be used and the scene will feel more natural.
As for the camera, though we can move the camera manually using autokey, in this tutorial we will attach the camera into a line, so that the movement of the camera can be set using a particular path. For that, we will use path constrain.


Good luck!!