After learning how to create material scene in tutorial 08, now it’s time for us to learn how to create Vray material. The material that we’re going to disscuss consist of standard Vray Material, floor material (porcelaine or marble), wood, glass and metal (gold). These material will be used quite often both for interior or exterior 3dsmax scene.
However, to achieve realistic results, we have to adjust the material that we’re going to make with our scene. Because there are many factors that affect the result, for example : the colour that we choose, the brightness of the room, how many lights we’re going to use, etc. So using the same parameter can generate different result in different scenes. But still, the parameter given in this tutorial, can be a good start. You have to be creative in developing those parameters.
I’m also going to introduce the use of Slate Material Editor, which is available in 3ds Max 2010 and above. If you are using 3ds max 2009 or below that, it’s not really a problem, because the principle still the same.
Have a nice day!!
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